The Equinox

The Equinox

AC: 12-18, Max Shields: 50, Hull: 20, System Power: 18

All systems have 6 HP, Armored systems do not take damage until the hull reaches 0, all system damage also damages the hull.

Hit Deck System Power Manning Damage Notes
2 Command Port Maneuvering Sails - 3 Sailors - Must be manned to receive full maneuvering bonus.
3 Command Starboard Maneuvering Sails - 3 Sailors - Must be manned to receive full maneuvering bonus.
4 Command Anti-Material Rifle 2 1 Sailor +4 to hit, 1d6 X-Ray scope targets systems or crew through enemy hull at 100 yards.
5 Command Tree - - - Any system that may be maintained on one power loses that ability if the tree is damaged
6 Command Helm (Armored) - 1 Helmsman - Steering the rudder. Must be manned to receive full maneuvering bonus.
7 Command Bridge (Armored) - 1 - Navigation and communications.
8 Battery Port Cannon Bank 1 1-2 Cannoneers 1d6 Allows custom ammo.
9 Battery Starboard Cannon Bank 1 1-2 Cannoneers 1d6 Allows custom ammo.
10 Battery Port Sand Gun 2 1 Cannoneer 1d10+1 +2 for every power over 2 double damage against shields.
11 Battery Starboard Sand Gun 2 1 Cannoneer 1d10+1 +2 for every power over 2 double damage against shields.
12 Battery Harpoon Rig 2 2 Cannoneers 1 100 yard range increment, 500 yard max range. Drag chains with powered crank.
13 Battery Powder Room (Armored) - 1 Cannoneer - Prepare and deploy exotic cannon rounds.
14 Harmonics Port Focus Crystal 2+ 1 Harmonicist 1d2 +1 per power Shields ignore laser damage. Laser can be swept across the surface of a target damaging multiple targets or systems, sometimes causing fires. Spell projector.
15 Harmonics Starboard Focus Crystal 2+ 1 Harmonicist 1d2 +1 per power Shields ignore laser damage. Laser can be swept across the surface of a target damaging multiple targets or systems, sometimes causing fires. Spell projector.
16 Harmonics Harmonics Crystal Array (Armored) 1-5 or Variable 1 Harmonicist Variable Cause harmonic events and controls shields. This system powers all other systems, if it is damaged other systems may lose power.
17 Science Focus Drone (Armored) 2-4 1 Engineer 1d2 Targets exit point of Dimension Gate. Can be piloted beyond normal range indefinitely if a focus crystal is dedicated to it.
18 Science Tank Drone (Armored) 2 1 Engineer 2d6 Can be piloted into incoming weapons projectiles to deflect them, deploys into a clockwork construct shaped like a large sized crab.
19 Science Dimension Gate (Armored) 2 1 Engineer - Instantly transport personnel to targeted location.
20 Science Blink Furnace (Armored) 1-4 - - Stores heat charges. Can teleport ship to target location within 1000 yards, or to the location of the focus drone.

Crew:

Deck Rank Name Race/Sex Class
Command Captain Winston Scarsdale Gaian, Male Artificer
Command First Mate Harolde Sorrek, Male Cleric
Command Helmsman Martin Oowshaa Greliin, Male Cleric or Druid
Command Liason Elisa Zha’kai, Female Expatriate
Command Deck Hand Carlos Human, Male Rogue
Command Deck Hand Diego Human, Male Deceased
Command Deck Hand Dylan Human, Male Bard
Command Deck Hand Felipe Human, Male Barbarian
Command Deck Hand Lucas Human, Male Sorcerer
Command Deck Hand Matias Human, Male Ranger
Command Deck Hand Rodrigo Human, Male Cleric
Command Deck Hand Samuel Human, Male Just a human
Command Deck Hand Santiago Human, Male Cleric
Command Deck Hand Vincente Human, Male Rogue
Battery Chief Cannoneer Zekkyra Phobo’kai, Female Ranger
Battery Cannoneer Hogar Urok, Male Fighter or Rogue
Battery Cannoneer Renna Human, Female Rogue or Sorcerer
Battery Cannoneer Kelly Greliin, Female Druid
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Battery Cannoneer - - -
Harmonics Chief Harmonicist Roland Human, Male Druid
Harmonics Harmonicist Dietlinde Dryad, Female Bard or Sorcerer
Harmonics Harmonicist Adelaide Zha’kai, Female Wizard
Harmonics Harmonicist Johannah Sorrek, Female Druid
Harmonics Harmonicist Cordelia Gaian, Female Psionicist
Science Chief Engineer Cho Ku Throk Urok, Male Pugilist
Science Trusty Assistant Rad Gaian, Male Psion
Science Sensor Analyst Chassis Construct, Female Robot
Science Engineer Geezer Human, Male Rogue or Wizard
Science Engineer ArcturusArcturus Gaian, Male Psychic Warrior

Command Deck

Responsible for navigation, communications, and deck gun.

Tree allows many systems to be maintained at full capacity for 1 power, if the tree has taken any damage this ability is lost and energy is redirected to regeneration, tree heals for 1 HP every 2 rounds.

Deck Gun

Long range, heavy duty anti-ship rifle particularly good for damaging important targets. Must be manned and consumes 2 power. Digitally scoped x-ray sights can show target ship layout at 100 yards. HUD displays sensor data if sensors are deployed.

Propulsion and Maneuverability

Using a tree as your sails allows the ship to maintain higher velocities for less power.

Maneuverability bonuses are dependent on fully (6) manned sails, partially manned (or damaged) sails result in 50% effectiveness. The ship will maintain its most recent top velocity on 1 power until it makes an evasive maneuver. Evasive maneuvers bonus on any round and the round after, the ship turns 45% or more.

Power to Propulsion Max Velocity / Acceleration Maneuverability Evasive Maneuvers
1 30 / 10 45 degrees per Rnd +0, +1 AC
2 45 / 20 90 degrees per Rnd +1, +2 AC
4 60 / 30 135 degrees per Rnd +2, +4 AC
6 75 / 40 180 degrees per Rnd +3. +6 AC

Cannon Deck

Responsible for munitions control and battery deployment.
Cannon banks manned with 6 cannoneers load as a swift action.

Ammo
Ammo Type Effect
Slug Standard load.
Flachette Deals damage to personnel when hitting a deck but not systems.
Discord Deals +6 damage to shields and damages harmonics and electrical systems, damages no other systems, stuns personnel, 300 yard range limit.
Dragons Breath +3d4 fire damage, long range, starts fires, slow projectile speed.
Glitterburst Illuminated trail for 10 minutes, illuminates target on hit.

Harmonics Lab

Responsible for shields, power distribution, focus crystals, and elemental events.

Focus Lasers deal 1d2 +1 per power spent on the beam after the first 2, but deal no damage to shields. As many can be fired as can be powered.

Spell projectors allow spells to be cast between ships within 300 yards.

The ship loses 3 power per damage to the harmonics array as well as 1 available power to propulsion, although the the ship may maintain its velocity if the tree is undamaged.

Shields

With undamaged tree, shield strength can be maintained on reduced power until the ship takes shield damage. All shields ignore elemental damage.

Power to Shields Shield Strength Regen
1 14 1 per 2 Rnds
2 26 3 per 2 Rnds
3 36 3 per Rnd
4 44 6 per Rnd
5 50 10 per Rnd
Events
Name Effect DC Power Cost
Bubble Manipulation Extend shields and atmosphere around another ship or object. 15 2-5 +5 to shields
Solar Flare Deal 3d6 fire damage at close range. 18 3
Smoke Screen Smoke screen for ship, stealth. 16 2
Consume Consume the energy of a fully charged blink furnace and receive 10 bonus power for 1d4 rounds. 16
Shield Buffet Shields reflect all projectiles this round and recharges shields per energy expenditure. 20 5-10

Science Bay

Responsible for dimension gate, drone deployment, and blink furnace.

Tank drone can intercept one attack per round, the DC is the attackers hit roll.
Tank drone deploys into a large crab shaped clockwork golem, 120HP, AC18, Attack 6/4, Damage 2d6/2d4.

Blink Furnace

Blink Furnace must be heated to peak temperature in order to blink. Peak temperature does not force a blink, the furnace may be preheated and then maintained for future use. After a blink the furnace is rendered cold and must be reheated. If power supply is in flux keep track of heat charges, at 10 heat charges the furnace may fire.

Power to Furnace Heat Generation
1 Maintain heat if tree is undamaged.
2 1 per Rnd
3 3 per 2 Rnds
4 2 per Rnd

The Equinox

Thebes: Equinox mattdengler