Power Words

Power Words

A power word may be learned from a source or text. The first time a word is spoken it belongs to its speaker, having no effect even when spoken by another. This only applies on the Prime Material Plane…

A word’s power may be internalized when used as a mantra or spoken at a target. Speaking a power word or sentence is a Swift Action and requires a verbal component. Each power word may be invoked once each day.

Power Word Speaker Save Spoken Mantra
Banish Harolde Will save negates, DC= LV/2+CHA+10 Target person, construct, creature or undead is banished for 1d4+1 hours, time does not pass for the victim nor are they aware of their surroundings. You become ethereal, corporeal attacks and corporeal based magic attacks have a 50% chance to miss you but your corporeal attacks and corporeal based magic attacks have a 20% chance to miss enemies. Lasts 1 minute per level.
Bleed Roland Fort save for half, DC= LV/2+CHA+10 Target creature takes 4d6+LV bleed damage and LV bleed damage every round after until the target is fully healed. For LV rounds all successful attacks deal LV bleed damage and LV/2 bleed damage every round after until the target is fully healed.
Love Roland Will Save for Half, DC= LV/2+CHA+10 All Living creatures in a 60 foot radius receive temporary hit points equal to twice the caster’s level for a number of minutes equal to the caster’s level. These temporary hit points regenerate at a rate of 1 per round. All undead and demons in 60 feet take damage equal to 1d4 per caster level. Increase all ability scores by 2 and receive an additional +2 to Fort and Will saves.
Freedom Cho Will Save Negates, DC= LV/2+CHA+5 Target ally is freed of, and immune to any immediate physical or magical means of binding including shackles, entangling roots, force cage, etc. for a number of rounds equal to half the caster’s level. The target may be freed from a cage as long as he is within 5 feet of a wall or doors. A targeted undead creature has its soul freed from the realm of the living, utterly destroying it. Only powerful (plot) undead receive a save but using the word to destroy an undead results in a week long cooldown instead of the standard day. Using this word as a mantra functions as if you had targeted yourself with the word.
Peace Harolde Will Save Negates, DC= LV/2+CHA+10 Targeted intelligent creature quits fighting and leaves if possible, target will maintain a nonviolent sentiment for a number of days equal to the caster’s level. Incidentally reduces the targets Nightmare Corruption Score by 20%. Caster becomes immune to mind controlling effects and received a +2 to all rolls.
Joy Rad Will Save Negates, DC= LV/2+CHA+10 All living creatures within 60 feet gain a +4 to will saves and immunity to death effects for a number of rounds equal to the caster’s level. All undead within 60 feet are staggered for 1d6 rounds. While channeling this mantra the character may lay on hands to restore life to the recently dead. After a target that has been dead no longer than 1 minute has been restored to life the mantra ends.

Power Words

Thebes: Equinox Violus