A power word may be learned from a source or text. The first time a word is spoken it belongs to its speaker, having no effect even when spoken by another. This only applies on the Prime Material Plane…
A word’s power may be internalized when used as a mantra or spoken at a target. Speaking a power word or sentence is a Swift Action and requires a verbal component. Each power word may be invoked once each day.
|Banish||Harolde||Will save negates, DC= LV/2+CHA+10||Target person, construct, creature or undead is banished for 1d4+1 hours, time does not pass for the victim nor are they aware of their surroundings.||You become ethereal, corporeal attacks and corporeal based magic attacks have a 50% chance to miss you but your corporeal attacks and corporeal based magic attacks have a 20% chance to miss enemies. Lasts 1 minute per level.|
|Bleed||Roland||Fort save for half, DC= LV/2+CHA+10||Target creature takes 4d6+LV bleed damage and LV bleed damage every round after until the target is fully healed.||For LV rounds all successful attacks deal LV bleed damage and LV/2 bleed damage every round after until the target is fully healed.|
|Love||Roland||Will Save for Half, DC= LV/2+CHA+10||All Living creatures in a 60 foot radius receive temporary hit points equal to twice the caster’s level for a number of minutes equal to the caster’s level. These temporary hit points regenerate at a rate of 1 per round. All undead and demons in 60 feet take damage equal to 1d4 per caster level.||Increase all ability scores by 2 and receive an additional +2 to Fort and Will saves.|
|Freedom||Cho||Will Save Negates, DC= LV/2+CHA+5||Target ally is freed of, and immune to any immediate physical or magical means of binding including shackles, entangling roots, force cage, etc. for a number of rounds equal to half the caster’s level. The target may be freed from a cage as long as he is within 5 feet of a wall or doors. A targeted undead creature has its soul freed from the realm of the living, utterly destroying it. Only powerful (plot) undead receive a save but using the word to destroy an undead results in a week long cooldown instead of the standard day.||Using this word as a mantra functions as if you had targeted yourself with the word.|
|Peace||Harolde||Will Save Negates, DC= LV/2+CHA+10||Targeted intelligent creature quits fighting and leaves if possible, target will maintain a nonviolent sentiment for a number of days equal to the caster’s level. Incidentally reduces the targets Nightmare Corruption Score by 20%.||Caster becomes immune to mind controlling effects and received a +2 to all rolls.|
|Joy||Rad||Will Save Negates, DC= LV/2+CHA+10||All living creatures within 60 feet gain a +4 to will saves and immunity to death effects for a number of rounds equal to the caster’s level. All undead within 60 feet are staggered for 1d6 rounds.||While channeling this mantra the character may lay on hands to restore life to the recently dead. After a target that has been dead no longer than 1 minute has been restored to life the mantra ends.|