Creating an Air Nymph

Any fire resistant character that had refused fumelilly and received Pyroska’s kiss may summon a Sylph, commonly called an Air Nymph. Once summoned, the nymph becomes loyal to the summoner, a permanent ally. These are the rules for creating your nymph.

Nymph Levels, Class Rules and Spell Like Abilities

The nymph begins with a number of creature levels according to the below chart, and one PC Class level from the below list. The nymph is also eligible for NPC class levels but from then on the nymph is no longer eligible for creature levels.

PC Class Levels: Bard, Cleric, Rogue, Sorcerer, Wizard

PC Level Nymph HD (d8) Dodge Bonus to AC Ability Bonus Spell Like Abilities Base Attack Bonus Base Saves
9-11 6 +6 +3 4 +6 +2Fort, +5Ref, +2Will
12-14 8 +8 +4 5 +7 +2 Fort, +6 Ref, +2 Will
15-17 10 +10 +5 6 +8 +3 Fort, +7 Ref, +3 Will
Spell Like Abilities

DC = 10 + (Lv/ 2) + CHA
(1 + CHA)/ Day

In addition to being able to cast Feather Fall at will as a spell like ability, the nymph gains a small pool of spells she may cast from based on her creature level. She may cast from this pool once plus her charisma modifier per day. The spells in this pool are chosen from the following lists:

Choose One -

Dimensional Anchor, Greater Invisibility, Shout, Telekinesis, Teleport, Solid Fog

Choose the Rest -

Mage Hand, Message, Open/Close, Ghost Sound, Unseen Servant, Obscuring Mist, True Strike, Shocking Grasp, Disguise Self, Silent Image, Fog Cloud, Endure Elements, Longstrider, Pass Without Trace, Gust of Wind

Alignment and Deity

All Air nymphs are created with their summoners alignment, adopting their summoner’s general philosophy of the world. Whatever their alignment they maintain Iris as one of their main deities.

Special Defenses

Miss Chance: 20%
Damage Reduction: 5 – Earth
Energy Absorption – Electricity

Size and Ability Scores

Below are the nymph’s base ability scores

STR 8
DEX 17
CON 10
INT 14
WIS 15
CHA 13

An air nymph is a medium creature and gains a +2 to one ability score at creation.

Natural Attacks

In addition to gaining weapon proficiencies according to class selection, the nymph begins with one of the following primary natural attacks.

Static Arc

Ranged Touch Attack, 10ft range, 1d4 + CHA Electricity Damage (each hand), Arcing Threat 15.

Arcing threat is treated as a critical strike and must be confirmed, however unlike a critical strike Static Touch need not hit the target in order to threaten arcing, and may be confirmed on the roll of a natural 15 or higher even if such a roll wouldn’t normally hit. When successful, electricity arc between the nymph and the target dealing 2d4 + CHA electricity damage to both each round that the nymph remains within 10 feet of the target. If an already arcing target is successfully charged they are stunned for 2 rounds and for that duration they arc to any and all targets within 10 feet dealing 3d4 + CHA electricity damage and arcing again, for every 3 arcs the stun duration is reduced one round.

Blast Wave

Ranged Touch Attack or added to a Weapon Attack, 30ft Range, 1d20 Air, Tripping.

Used as a ranged attack or as part of a single melee or ranged attack this ability is always a tripping attack. When used as part of a melee attack Blast Wave damage is added to the normal attack damage. In the attack misses but the attack roll is higher than the target’s Touch AC then Blast Wave still hits. When this ability hits it forces an opposed trip check modified by its damage (not including weapon damage in such cases), the nymph may use her charisma modifier instead of her strength for this roll.

Skills and Feats

The nymph begins with play with her creature HD + 3 ranks in the Fly skill and 3 other skills from the following list: Appraise, Balance, Concentration, Diplomacy, Escape Artist, Gather Information, Hide, Jump, Knowledge: Planes, Listen, Perform, Sense Motive, Spellcraft. These skills remain class skills but the nymph gains skills as dictated by their class levels otherwise after creation.

Nymphs begin with a bonus feat and otherwise gains feats based on her hit die as a PC, according to the on page 22 of the PHB.

Traits

An Air Nymph flies at a speed of 60 with enormous dragonfly wings that she may materialize at will.

Creating an Air Nymph

Thebes: Equinox Violus